Material¶
Pythonic wrapper around a UE Material or MaterialInstance asset.
Import¶
Class Methods¶
Material.create(name, package_path='/Game/Materials')¶
Create a new Material asset in the Content Browser.
mat = Material.create('M_Metal')
mat = Material.create('M_Glowing', package_path='/Game/FX/Materials')
Parameters:
- name (str) -- Asset name
- package_path (str) -- Content Browser folder (default '/Game/Materials')
Raises: InvalidOperationError if creation fails or asset already exists.
Material.load(asset_path)¶
Load an existing Material from the Content Browser.
Parameters:
- asset_path (str) -- Full content path
Raises: AssetNotFoundError if the asset does not exist.
Properties¶
| Property | Type | Description |
|---|---|---|
name |
str | Asset name (read-only) |
path |
str | Full Content Browser path (read-only) |
Methods¶
set_param(param_name, value)¶
Set a material parameter. Accepts scalar values (float/int) or color tuples.
mat.set_param('Roughness', 0.2)
mat.set_param('BaseColor', (0.8, 0.1, 0.0, 1.0))
mat.set_param('Metallic', 1)
Color tuples can be (r, g, b) or (r, g, b, a) in 0-1 range. Alpha defaults to 1.0.
Returns self for method chaining.
get_param(param_name)¶
Read a material parameter value.
assign_to(actor_or_name, slot=0)¶
Assign this material to an actor's mesh component.
Finds the first StaticMeshComponent (or any MeshComponent) on the actor. Accepts Actor wrappers, UE actors, or label strings.
Returns self for method chaining.